Portfolio

In a career spanning more than 30 years and over 80 games, Randy has worked on almost every platform and genre. He has lead successful teams with director or executive roles in design, engineering, production, studio management, and on properties including: Star Trek, LEGO, Lord of the Rings, Dungeons & Dragons, Zorro, PAC-MAN, Dig Dug, Galaga, SpongeBob SquarePants, Spiderman, and original properties. As an accomplished public speaker, he presents at conferences and conducts classes and seminars regularly about developing games and succeeding in the videogame industry. He particularly enjoys working for startups and companies that are pivoting on to emerging game technology, business models and new territories – especially companies that are exploring the frontiers of gaming.

RandyAngle-Portfolio2014

Randy Angle’s credits and roles on various projects.

2015

  • D20-Bit Paper RPG – Designer – Video Game themed table-top RPG

2014

  • Mobile TCG – BizDev – Lava Spark
  • “Rage-Stone” Mobile TCG – Design – Asian-style battle mechanics in an American-Style card game
  • 5 Mobile Child Therapy Games – Instructor – SF Academy of Art
  • Rogues: Swank (Bluffing) – Speaker – DunDraCon
  • Design for Production Collaboration – Instructor – SF Academy of Art (2 Semesters)
  • Rapid Game Development 1 – Instructor – SF Academy of Art (2 Semesters)
  • Rapid Game Development 2 – Instructor – SF Academy of Art
  • Production Methods and Entrepreneurship – Instructor – SF Academy of Art
  • Game Design, Theory & Analysis – Instructor – SF Academy of Art

2013

  • Unity3D Scripting – Instructor – SF Academy of Art
  • Design for Production Collaboration – Instructor – SF Academy of Art
  • Rapid Game Development 1 – Instructor – SF Academy of Art
  • Goblin Opera™ – Designer – Table-Top RPG
  • “Sci-Fi TV Show” MMO: Pitch Deck, Biz Plan & Presentation – Co-founder, CEO – Stealth Project
  • Future of Game Design: Multi-Sensory Experiences – Keynote Panelist – Neurogaming Confernce
  • Entrepreneurs Unplugged: Are Publishers Really Evil? – Keynote Panelist – YetiZen
  • LEAN start-up methodologies – Speaker – YetiZen
  • RPG Meta-Games – Guest Instructor – SF Academy of Art
  • Game Mechanics – Guest Instructor – SF Academy of Art
  • UI Design: Wireframes & Flowcharts – Guest Instructor – SF Academy of Art
  • Simraceway – PC F2P – Game Design, F2P business strategy
  • Rogues: Underworld – Speaker – DunDraCon

2012

  • Co-Founded LudusLabs, LLC
  • Atari Outlaw™ – iPhone – Design Director
  • RPG Meta-Games – Speaker – Game Design Conference
  • How Do You Design Your Next Game? – Keynote Panelist – Game Design Conference
  • Just Sing It – iPhone – Consultant
  • Rhymecraft – iPhone – Consultant
  • “Party Card” Game – iPhone/Android – Consultant
  • Mentor – advisor to several startup game developers at YetiZen and Game Dojos
  • Consultant – advised startups developers, publishers and investors
  • Rogues in the House – Seminar Instructor – DunDraCon

2011

  • Deal or No Deal – iPhone/Android – Creative Director  (game design, team building, management and raised captial)
  • 1 vs 100 – iPhone/Android – Creative Director  (game design, team building, management and raised captial)
  • F2P Fashion Game – iPhone/Android – Creative Director  (game design, unpublished)
  • FunChat – iPhone/Android – HTML5 multiplayer game system – Executive Producer/Game Designer for EyeLotto, Gypsy, DuckShot, Flippii, Popper, Varmint… and many more
  • DIY RPG – Seminar Instructor – DunDraCon

2010

  • MiniTycoon: Casino – Design Director, Original concept with Shervin Pishevar – iPhone/Facebook/MySpace – SGN
  • F.A.S.T. – Design Director – mutiplayer air combat iPhone game – SGN
  • Skies of Glory – Design Director – multiplayer air combat iPhone game – SGN
  • iBowl Deluxe – Design Director – multiplayer bowling iPhone game – SGN
  • Dragoons20™ RPG – Designer/Illustrator of paper RPG
  • Gypsies, Tramps & Thieves – Seminar Instructor – DunDraCon
  • Assembling The Campaign – Panelist – DunDraCon
  • A Funny Thing Happened On The Way To The Dungeon – Panelist – DunDraCon

2009

  • Air Assalt – Additional Programming – iPhone Game
  • “Critters” Game – Chief Creative Officer – Original Brand for Games, Comics, Cartoons and Toys
  • “Gameshow World” Game – Chief Creative Officer – Social MMO
  • “Steampunk” Game – Chief Creative Officer – Social MMO
  • “Monsters Kids” Game – Chief Creative Officer – Kid’s Social MMO
  • Casual MMO Business Plan – Creator/Chief Creative Officer – presented to investors and key executive candidates
  • The Destiny of Zorro™ – Creative Director/BizDev – Wii Action Adventure
  • Humor in Role-Playing – Seminar Instructor – DunDraCon
  • GM Tips & Tricks – Seminar Instructor – DunDraCon
  • Video Game Design – Panelist – WonderCon

2008

  • Project Planning Guidelines – Creator/Project Manager – Comprehensive guidelines for all disciplines to plan projects of any size
  • SmaFF PM – Creator – Hybrid Agile-based  PM methodology for scalable game development (2 people for 2 months to 50+ people for 2+ years)
  • Astro Pachinko – Creative Director – Iphone Casual
  • Mortimer Beckett and the Secrets of Spooky Manor – Creative Director – Wii Casual port with new mini-games
  • Backyard Sports™ Baseball, Hockey, Soccer, Skating – BizDev/Project Manager – iPhone Mini-games
  • Chaotic™ Online Trading Card Game – BizDev/Project Manager – PC/Mac port
  • SPOGS Racing – BizDev – Wii, PC Racing
  • Humor in Role-Playing – Seminar Instructor – DunDraCon
  • Independent Game Developers – Seminar Instructor – DunDracon
  • Video Game Design – Panelist – WonderCon

2007

  • Torque for Wii – BizDev – Wii Middleware (developed the idea and the technology to port Torque Game Engine to the Nintendo Wii)
  • 1 vs. 100™ – Creative Director – TV Game Game Show
  • Babblix™ – Original IP Concept/Creative Director – PC Casual
  • Dress Shop Hop™ – Creative Director – PC/Mac Casual
  • Go, Diego, Go! – BizDev – TV Game Educational
  • “Gangster Casino” – BizDev – BREW/J2ME
  • Spiderman™ – BizDev – TV Game Educational
  • Thomas the Tank Engine™ – BizDev – TV Game Educational
  • Humor in Role-Playing – Seminar Instructor – DunDraCon

2006

  • Deal or No Deal™ – Creative Director/Mini-game Designer – TV Game Game Show (fastest selling TV Game in the market)
  • Hollywood Hangman – Creative Director – BREW, J2ME (network connected for new content)
  • New Rally X™ – BizDev – BREW, J2ME port
  • NickToons™ Winner’s Cup Racing – Creative Director/Lead Designer – PC
  • PAC-MAN™ Pinball – BizDev – BREW, J2ME port
  • Super PAC-MAN™ – BizDev – J2ME port
  • Humor in Role-Playing – Seminar Instructor – DunDraCon

2005

  • Pac-Man’s™ Arcade Corner – BizDev – BREW Game Show
  • Time Crisis™ 3D – BizDev – BREW, J2ME port
  • Effective Project Management for Games – Tutorial Instructor – Private
  • Game Design Documents – Panel Moderator – E3 Conference
  • Humor in Role-Playing – Seminar Instructor – DunDraCon
  • Game Developer Jobs – Presenter – CVHS

2004

  • BabySitter – Creative Director – BREW, J2ME
  • Galaga™ – BizDev – BREW, J2ME port
  • Dig Dug™ – BizDev – BREW, J2ME port
  • Ms. Pac-Man™ – BizDev – BREW, J2ME port
  • National Treasure Puzzle Challenge™ – BizDev – BREW Puzzle (in conjunction with Sennari Games)
  • Pac-Man™ – BizDev – BREW, J2ME port
  • Dora the Explorer™ – Localization Engineer – Leapster Educational
  • SpongeBob™ – Localization Engineer – Leapster Educational
  • Scooby Doo™ Concept – Lead Designer – Leapster Educational
  • Tween Concepts – Lead Designer – Prototype Hardware Education
  • Ten Pin Alley 2 Bowling – Creative Director – GBA Bowling
  • Thunder Alley Racing – Creative Director – GBA Racing
  • Game Developer Jobs – Presenter – CVHS
  • Effective Project Management for Games – Tutorial Instructor – Game Developers Conference

2003

  • Rescue Heroes™ – Creative Director – TV Game (won Family Fun magazine’s Toy of the Year award in 2003)
  • Effective Project Management for Games – Tutorial Instructor – Game Developers Conference

2002

  • Dungeons & Dragons™: Eye of the Beholder – Lead Designer/Lead Engineer – GBA RPG
  • Effective Project Management for Games – Tutorial Instructor – Game Developers Conference

2001

  • Co-Founded Pronto Games, Inc.
  • Lord of the Rings™: Two Towers – Technical Director (1st year) – PS2/Xbox Action Adventure
  • Effective Project Management for Games – Seminar Instructor – Game Developers Conference

2000

  • LEGO™ MyStyle Kindergarten – Lead Designer/Lead Engineer – PC/Mac Educational
  • LEGO™ MyStyle Pre-School – Lead Designer/Lead Engineer – PC/Mac Educational
  • Cosmic Opera™ – Designer – Paper RPG

1999

  • Reapers – Lead Engineer – PC FPS
  • Goblins – Lead Engineer – PS1 God Game

1998

  • “Giant Monster” Game – Lead Engineer – PC Action

1997

  • College Football – Consulting Engineer – PS1 Sports
  • College Baseball – Consulting Engineer – PS1 Sports
  • MJPEG Movies for PS1 – Lead Engineer – PS1 developer instructions widely used by many studios so that they could make quality movies
  • The Last Express – PC Engineer – PS1 Lead Developer
  • Goblin Opera™ – Designer – Paper RPG

1995

  • Aftermath – Lead Engineer/Co-Designer – PS1 Side-scroller (was the first US game demostrated on the PS1 at the first E3)
  • Platform Technology – developed the worlds fastest side-scrolling PC game engine with six layers of paralax

1994

  • Star Trek: The Next Generation™ – Lead Designer/Engineer – Genesis/SNES  (best-selling US developed RPG for Genesis)
  • Fishing Impossible – Game Design Consultant – Genesis/SNES

1993

  • Falcon – Engineer – SNES
  • Chess Maniac – Voice Actor – PC Humor

1992

  • Super Tetris – Lead Tester – PC Puzzle

1991

  • Falcon 3.0 – QA/Tech Support – PC Simulation

1990

  • AC-2 – Project Manager/Lead Software Engineer – Asphalt Content Instrument
  • Land Fill Contamination Gauge – Project Manager/Lead Software Engineer – Moisture Probe
  • Fuel Tank Leak Gauge – Project Manager/Lead Software Engineer – Moisture Probe
  • Radiation Safety Training – Certified Instructor

1989

  • MC-1 DR – Lead Designer/Lead Software Engineer – Moisture/Density Probe
  • Santa Express – Atari ST – Game Designer/Engineer
  • Radiation Safety Training – Instructor

1987

  • Alaskan Pipeline Gauge – Project Manager/Lead Engineer – Moisture Probe
  • MC-3 DR – Lead Software Engineer – Moisture/Density Probe
  • Diablo Valley Apple Users – President

1986

  • 503DR – Lead Software Engineer – Moisture DepthProbe
  • Agronomy – Certified in Irrigation Techniques and Monitoring
  • Bonk: Caveman Survival – Designer – Paper RPG

1985

  • Irrigation Water Managment – Lead Software Engineer – Agronomy Management Utility
  • Humans, Mutants & Alien Scum – Designer – Paper RPG
  • Crypts of Yarglesvainia – Apple ][ – first person RPG – Game Designer/Engineer
  • Video Game Design – Instructor – Classes in developing Video Games for the Apple ][

1984

  • Ghostchasers & Graverobbers™ – Apple ][ – Design/Engineering
  • Ghostchasers & Graverobbers™ – Designer – Paper RPG

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