The articles on this site are for game developers who design for both video games and the table-top RPG industry. I will also post about events I’m attending, conferences I will be speaking at and slides from some of my talks.
While primarily focused on game development it will also contain tips, tricks and secrets for players, game masters and designers of Paper Role-playing games (Dungeons & Dragons, Champions, GURPS, Toon, KAMB…).
The best place to start is by reading the recent posts. Then you can explore the search, catagories, tags or archives for posts related to lore you are interested in.
I am happy to be teaching Game Design, PM Methodologies, Rapid Development and Entrepreneurship at the SF Academy of Art. I’ve been consulting on game design, business strategy, project management, analytics, free to play, and running your startup game studio for many years – please let me know if I can help you succeed. I help publish over a dozen games a year in an instructor or advisory role. I’m also mentor teams at YetiZen an investment accellerator for game studios. You can read more about my career at LinkedIn, I’m always interested in helping do something incredible.